Changes in our recent cannot be implemented, but in the project. Spirit world a blow to the "passive" reduce injury is quite interesting, and that is we compare like Tampa DK mode. Under heavy damage in the spirit world than in big blow damage with the skills can before back to more blood, so the ideal situation, you will pay more attention to the tendency of princes, and not just go there and operator no brain spirit world blow. When you treat a novice DK, you may find that they damage is very high. And when you and a technical DK cooperation, you will know them to be in when to use against the spirit world, and make great damage to recover from. However, even if the player has gone wrong, experienced DK jot ham may also be in the key in not the spirit world blow. Our idea is to put blood into a shield can store the reduced injury pool, and reduce the damage absorption particle size, they can increase the rate of fault tolerance, some DK, not a recruit make wrong group put out.