Ten thousand years of strong double DPS combo. Low segmentation of thieves choose stuffy DK no brain pujas strong X shaman, not death swept to the end, and then you see the DK technology, in you fast and soul totem for delivery can take the opposite before one of them off, the shaman is a little bit of a dispel DK ice rings, without any difficulty and pressure. The high combination, and ordinary people can't play to combination. The method with high-end dark play one false move may lose the whole game. Deal with method of dark play actually very simple, key: don't fixed target, who was near to the dozen who, let FS or shadow priest drink two saliva and blood and it's no big deal, avoid by all means don't deep chase, said the shadow priest with FS double explosion killed three seconds holding hands of green cover a DK no exaggeration, the combination of the violence levels will let you produce was seconds still had no reaction to come over and illusion. Must consumption, consumption on the win.