"World of WOW" Developer Talk to You: the Frequency of the Alteration
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Most of the game design is directed to the balance, the balance here that is simply not possible to ensure fairness between career, you may even need to change how many times you had to wow gold strike a balance on this point, it will be very easy to go to two extremes. At one extreme, you change nothing, and then the game will soon make people feel too angry, because players naturally will not fix the error and long-term problems and are tired of the game. The other extreme, will also have to change too much too fast, we often say "roller coaster effect" of change ups and downs of the game makes players - especially those with mild occasional on-line players are at a loss. Today I want to talk about change in our concept of the game, to what extent the change is necessary, and to what extent they considered too far.