You turn your attention to the other components of the wow gold.
WOW GOLD has a pretty big footprint: we try to produce a world that appeals to casual and hardcore players alike. There's a whole body of players -- be they casual or solo gamers or serious gamers with time constraints -- who gravitate toward questing. It's the most accessible part of the game. Quests move you by means of cool locations, allow you to perform by means of epic stories, and continually reward you without having requiring a lot of practice or commitment. Not everyone has the time to raid, and not everyone wants to; for many players, quests will be the whole game. A major thrust of the Cataclysm expansion, obviously, was to recreate a good deal of the world to provide players a more consistent, satisfying, epic questing experience as they level up.But there's a problem with level-up questing, also it keeps me up at night. It has an end. When you hit max level, the rewards slow to a trickle. You don't get a comforting Ding! Every few of hours. You stop learning new abilities. From a solo progression standpoint, your character is in several methods "done," and you turn your attention to the other components of the wow gold.