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Archaeology: the destruction of life

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As each game player can have life skills, Blizzard has invested a great deal of energy to the fishing skill design content, achievements, magic lobster, riding turtle, Dalaran coins, wow gold and so on, as a casual game player's core gameplay, but with little success. Many fishing game player reflect fundamental boring, repetitive too strong and randomness is too large, so the designers Blizzard to pat a head to come up with the skills of archaeology.

Archaeology for fishing as a casual game all insufficient: has a profound cultural background will not repeat the game; stay in one place: randomness is controlled in a proper degree; attracting game player munificent reward.